17 research outputs found

    DORT: Modeling Dynamic Objects in Recurrent for Multi-Camera 3D Object Detection and Tracking

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    Recent multi-camera 3D object detectors usually leverage temporal information to construct multi-view stereo that alleviates the ill-posed depth estimation. However, they typically assume all the objects are static and directly aggregate features across frames. This work begins with a theoretical and empirical analysis to reveal that ignoring the motion of moving objects can result in serious localization bias. Therefore, we propose to model Dynamic Objects in RecurrenT (DORT) to tackle this problem. In contrast to previous global Bird-Eye-View (BEV) methods, DORT extracts object-wise local volumes for motion estimation that also alleviates the heavy computational burden. By iteratively refining the estimated object motion and location, the preceding features can be precisely aggregated to the current frame to mitigate the aforementioned adverse effects. The simple framework has two significant appealing properties. It is flexible and practical that can be plugged into most camera-based 3D object detectors. As there are predictions of object motion in the loop, it can easily track objects across frames according to their nearest center distances. Without bells and whistles, DORT outperforms all the previous methods on the nuScenes detection and tracking benchmarks with 62.5\% NDS and 57.6\% AMOTA, respectively. The source code will be released

    PointLLM: Empowering Large Language Models to Understand Point Clouds

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    The unprecedented advancements in Large Language Models (LLMs) have created a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, thereby enabling LLMs to understand point clouds and offering a new avenue beyond 2D visual data. PointLLM processes colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. We collect a novel dataset comprising 660K simple and 70K complex point-text instruction pairs to enable a two-stage training strategy: initially aligning latent spaces and subsequently instruction-tuning the unified model. To rigorously evaluate our model's perceptual abilities and its generalization capabilities, we establish two benchmarks: Generative 3D Object Classification and 3D Object Captioning, assessed through three different methods, including human evaluation, GPT-4/ChatGPT evaluation, and traditional metrics. Experiment results show that PointLLM demonstrates superior performance over existing 2D baselines. Remarkably, in human-evaluated object captioning tasks, PointLLM outperforms human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at https://github.com/OpenRobotLab/PointLLM .Comment: 19 pages. Empowering large language models with 3D point cloud understanding, accompanied by a novel dataset and carefully designed benchmarks. Project page: https://runsenxu.com/projects/PointLL

    QDTrack: Quasi-Dense Similarity Learning for Appearance-Only Multiple Object Tracking

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    Similarity learning has been recognized as a crucial step for object tracking. However, existing multiple object tracking methods only use sparse ground truth matching as the training objective, while ignoring the majority of the informative regions in images. In this paper, we present Quasi-Dense Similarity Learning, which densely samples hundreds of object regions on a pair of images for contrastive learning. We combine this similarity learning with multiple existing object detectors to build Quasi-Dense Tracking (QDTrack), which does not require displacement regression or motion priors. We find that the resulting distinctive feature space admits a simple nearest neighbor search at inference time for object association. In addition, we show that our similarity learning scheme is not limited to video data, but can learn effective instance similarity even from static input, enabling a competitive tracking performance without training on videos or using tracking supervision. We conduct extensive experiments on a wide variety of popular MOT benchmarks. We find that, despite its simplicity, QDTrack rivals the performance of state-of-the-art tracking methods on all benchmarks and sets a new state-of-the-art on the large-scale BDD100K MOT benchmark, while introducing negligible computational overhead to the detector

    Unified Human-Scene Interaction via Prompted Chain-of-Contacts

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    Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a user-friendly interface, require further exploration before the practical application of HSI. This paper presents a unified HSI framework, UniHSI, which supports unified control of diverse interactions through language commands. This framework is built upon the definition of interaction as Chain of Contacts (CoC): steps of human joint-object part pairs, which is inspired by the strong correlation between interaction types and human-object contact regions. Based on the definition, UniHSI constitutes a Large Language Model (LLM) Planner to translate language prompts into task plans in the form of CoC, and a Unified Controller that turns CoC into uniform task execution. To facilitate training and evaluation, we collect a new dataset named ScenePlan that encompasses thousands of task plans generated by LLMs based on diverse scenarios. Comprehensive experiments demonstrate the effectiveness of our framework in versatile task execution and generalizability to real scanned scenes. The project page is at https://github.com/OpenRobotLab/UniHSI .Comment: A unified Human-Scene Interaction framework that supports versatile interactions through language commands.Project URL: https://xizaoqu.github.io/unihsi/ . Code: https://github.com/OpenRobotLab/UniHS

    Context-Aware Mixup for Domain Adaptive Semantic Segmentation

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    Unsupervised domain adaptation (UDA) aims to adapt a model of the labeled source domain to an unlabeled target domain. Existing UDA-based semantic segmentation approaches always reduce the domain shifts in pixel level, feature level, and output level. However, almost all of them largely neglect the contextual dependency, which is generally shared across different domains, leading to less-desired performance. In this paper, we propose a novel Context-Aware Mixup (CAMix) framework for domain adaptive semantic segmentation, which exploits this important clue of context-dependency as explicit prior knowledge in a fully end-to-end trainable manner for enhancing the adaptability toward the target domain. Firstly, we present a contextual mask generation strategy by leveraging the accumulated spatial distributions and prior contextual relationships. The generated contextual mask is critical in this work and will guide the context-aware domain mixup on three different levels. Besides, provided the context knowledge, we introduce a significance-reweighted consistency loss to penalize the inconsistency between the mixed student prediction and the mixed teacher prediction, which alleviates the negative transfer of the adaptation, e.g., early performance degradation. Extensive experiments and analysis demonstrate the effectiveness of our method against the state-of-the-art approaches on widely-used UDA benchmarks.Comment: Accepted to IEEE Transactions on Circuits and Systems for Video Technology (TCSVT
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